// flower_leaf.c
 
#include <weapon.h>
 
inherit THROWING;
 
void create()
{
        set_name("花瓣", ({ "flower leaf", "hua ban", "ban" }) );
        /*if( clonep() )
                set_default_object(__FILE__);
        else*/ {
                set("long", "新鲜的玫瑰花的花瓣，上面还挂这晶莹的露珠。\n");
                set("unit", "把");
                set("value", 0);
                set("base_unit", "片");
                set("base_weight", 1);
                set("base_value", 0);
                set("damage", 2);        //Here the damage=int_throwing, added by King
        }
        set_amount(50);
        init_throwing(2);
        setup();
}